There was a moment early in the pandemic when I decided I would become someone who could identify birds. At the lake in my local park, I recognized mallards, swans, and some kind of crane, but the trees were full of birds I couldn’t name: tiny black and white striped ones that hopped and whistled, soft gray ones that sang sweetly, blackbirds with bright red racing stripes on their wings. I started taking notes and realized, with a jolt, that I was birding. (more…)
In the beginnings of Blaseball, the community was fragmented. Bits of lore, worldbuilding, and statistical analysis popped up all over the internet, and while there was a small amount of reporting being done, the vast majority of people being brought into the fold came from word-of-mouth through outlets like Discord and Twitter. And as each week passed and new fans were being introduced, the game itself moved at lightning speed, with canon characters and events being lost to the sands of time. There needed to be a place where people could gather, new fans could get information, and content creators could place their art for public consumption. And thus, the Blaseball wiki was born. I sat down with Steven Carver and Kyle Shockey, two of the current wiki admins, to discuss the site and the undertaking of running a community hub. (more…)
As someone who has been working in some capacity for well over a decade, there’s little to unite the various jobs—food service, floral design, administrative—I’ve held over the years.
Except one thing: The Sandwich of Desperation. (more…)
Madison Butler writes about advertising by day and about video games the rest of the time. She can usually be found crying about Final Fantasy and Nier: Automata on Twitter @madisonrbutler.
Like many shows this past year, the Game Devs of Color Expo took things entirely online.
GDoCExpo was originally founded to create a much more inclusive space for marginalized creators in the games industry. GDoCExpo’s fifth year was hosted on Swapcard, a platform used to host online conferences and meetups. The convention had the format of a typical convention guidebook with information tabs on the guests, games, and their developers. (more…)
Elvie somehow finds bliss in purposefully complicating the art of storytelling and undertaking the painful practice of animation. If you see her on Twitter at @lvmaeparian, she is doing neither of those things. She currently helps with managing the socials to ensure that the secret recipe will never be revealed.
If you’re not aware of Wholesome Games, do yourself a favor and take a browse through what must truly be the most wholesome Twitter feed in the whole gaming industry. They did their most recent indie game showcase near the end of August, which saw the announcement of a couple new games from various studios and developers. Among them was Pupperazzi, an upcoming title from developer Sundae Month and publisher Kitfox Games, which puts you behind the camera—and adorable dogs in front of it! With the showcase over and the new Pupperazzi trailer released, we had a chat with game director Isobel Shasha of Sundae Month.
The lights go up: bedroom, hallway, stove, monitor, flood. The home team faces their rivals, glowering and grinning in equal turn. The sun is nowhere to be found. This is the seventh solar eclipse this week. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.