The Art and Play of Collecting

The Art and Play of Collecting

There was a moment early in the pandemic when I decided I would become someone who could identify birds. At the lake in my local park, I recognized mallards, swans, and some kind of crane, but the trees were full of birds I couldn’t name: tiny black and white striped ones that hopped and whistled, soft gray ones that sang sweetly, blackbirds with bright red racing stripes on their wings. I started taking notes and realized, with a jolt, that I was birding. (more…)

The Splorts Report: The Founding and Future of the Blaseball Wiki

The Splorts Report: The Founding and Future of the Blaseball Wiki

In the beginnings of Blaseball, the community was fragmented. Bits of lore, worldbuilding, and statistical analysis popped up all over the internet, and while there was a small amount of reporting being done, the vast majority of people being brought into the fold came from word-of-mouth through outlets like Discord and Twitter. And as each week passed and new fans were being introduced, the game itself moved at lightning speed, with canon characters and events being lost to the sands of time. There needed to be a place where people could gather, new fans could get information, and content creators could place their art for public consumption. And thus, the Blaseball wiki was born. I sat down with Steven Carver and Kyle Shockey, two of the current wiki admins, to discuss the site and the undertaking of running a community hub. (more…)

Eat Your Games: Going Under’s Jobwich

Eat Your Games: Going Under’s Jobwich

As someone who has been working in some capacity for well over a decade, there’s little to unite the various jobs—food service, floral design, administrative—I’ve held over the years.

Except one thing: The Sandwich of Desperation. (more…)

An Inclusive Future: A Recap of Game Devs of Color Expo 2020

An Inclusive Future: A Recap of Game Devs of Color Expo 2020

Like many shows this past year, the Game Devs of Color Expo took things entirely online.

GDoCExpo was originally founded to create a much more inclusive space for marginalized creators in the games industry. GDoCExpo’s fifth year was hosted on Swapcard, a platform used to host online conferences and meetups. The convention had the format of a typical convention guidebook with information tabs on the guests, games, and their developers. (more…)

Isobel Shasha Talks Pupperazzi, A Wholesome Dog Photography Game

Isobel Shasha Talks Pupperazzi, A Wholesome Dog Photography Game

If you’re not aware of Wholesome Games, do yourself a favor and take a browse through what must truly be the most wholesome Twitter feed in the whole gaming industry. They did their most recent indie game showcase near the end of August, which saw the announcement of a couple new games from various studios and developers. Among them was Pupperazzi, an upcoming title from developer Sundae Month and publisher Kitfox Games, which puts you behind the camera—and adorable dogs in front of it! With the showcase over and the new Pupperazzi trailer released, we had a chat with game director Isobel Shasha of Sundae Month.

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