At Home with the Ghosts: Kentucky Route Zero’s Reworking of Capitalist Space

At Home with the Ghosts: Kentucky Route Zero’s Reworking of Capitalist Space

Equus Oils is a gas station like any other. There’s a superintendent, a general store, a few tanks, that strange sloped roof and a giant metallic horse. A sculpture of craftsmanship, of individuality, not given a name. When we move Conway into the basement of the station, the writhing mess of wires and pipes unveils a secret world. It is still haunted by its prior inhabitants, still echoing with their voices. The horse’s head has a body, a soul, but it is still shaped by the business it embodies. (more…)

Here Lies the Abyss, Hawke, and Me

Here Lies the Abyss, Hawke, and Me

Amina Hawke: dark-skinned, short hair, queer as all hell, snarky to a fault, an apostate who believes in mage freedom. Not flawless, but instead flaunts her flaws with pride, and maybe sometimes works on growing. (more…)

Climbing Mount Celeste Is Aiding My Own Mental Health Journey

Climbing Mount Celeste Is Aiding My Own Mental Health Journey

Content warning for mental health, medication side effects, eating disorders, and anxiety/depression. This article contains a few spoilers for Celeste. (more…)

Becoming Addicted to Dragon Age in 7 Steps

Becoming Addicted to Dragon Age in 7 Steps

This past winter, I finally finished playing the Dragon Age series for the first time. Something rumbled inside me to write about the experience—the incoherent, stress-inducing, incredible experience—and so I’ve put together a list of how to become addicted to the famous BioWare series, from the first game, through the DLC, to the current hanging-on-to-every-BioWare-announcement-ever moments. Here, I’ve charted seven steps as to how to become addicted to Dragon Age, no matter who you are.

Spoilers for the Dragon Age series for anyone who, like me, waited ten years before starting this franchise. Major, major Inquisition and Trespasser spoilers. (more…)

Busy and Poor: The Gentle Violence of Kentucky Route Zero

Busy and Poor: The Gentle Violence of Kentucky Route Zero

Kentucky Route Zero is not a violent game: it has no swords, no guns, no combat. It’s not a traditional horror game, either, with no jump scares or gore or monsters. And yet… it is a game about violence, and a game that uses horror elements to drive its themes home. (more…)

Finding Fantastic Drinks (Part 1): I Can Run a LARP… Right?

Finding Fantastic Drinks (Part 1): I Can Run a LARP… Right?

Like a lot of folks my age, I’ve got a complicated relationship with the Harry Potter universe. There’s a lot wrong with the initial source material, and that’s before you even touch on the miasma of bad choices that surrounds the author and her recent expansions to the universe. All that said, though, nostalgia’s one hell of a drug by itself. When you add in the Harry Potter universe’s rich worldbuilding and its tantalizing promise that, if only you had a wand of your own, you too could easily fold yourself into the mythos, it had (and in some way still has) an incredibly powerful draw. (more…)