Review: Journeying Into Madness With Bloodborne: The Veil, Torn Asunder

Review: Journeying Into Madness With Bloodborne: The Veil, Torn Asunder



Like most FromSoftware games, if there’s a single word that describes Bloodborne the game, it would probably be “punishing.” It’s set in the Gothic, Victorian city of Yharnam, where Hunters roam, seeking the source of a mysterious infection that’s turning the city’s residents to beasts. Naturally, though, the beasts and the gods watching over Yharnam don’t make it easy to do so. (more…)

Review: Life is Strange #7 Features Friends… and More

Review: Life is Strange #7 Features Friends… and More

Life is Strange #7 asks a lot of questions about who Max Caulfield is when everything is on the line. Who will she confide in? Who can she trust? How far will she go? (more…)

Life is Strange #6 Review: Intimacy and Mystery

Life is Strange #6 Review: Intimacy and Mystery

When I finished Life is Strange #5, I said that the table was set for an exciting story. Sure enough, Life is Strange #6 delivers in a way that’s unexpected but still feels perfectly inevitable. We find out that Max has been in Santa Monica for two years. That whole time she’s been building her life with Chloe and Rachel, and LiS #6 takes great glee in crashing those lives together.

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Life is Strange #5: Waves Introduces an Intriguing Alternate Universe

Life is Strange #5: Waves Introduces an Intriguing Alternate Universe

Life is Strange: Dust left a lot of questions when it concluded with Max’s arrival in Santa Monica. Life is Strange #5 starts to answer those questions, but we don’t pick up right where we left off. It’s not specified just how long it’s been since Max landed in Santa Monica, but time has passed nonetheless. Because of this, LiS #5 has a lot of table-setting to do. We’re in a brand new universe and a brand new timeline. This issue wastes no time showing us what’s going on with Max and Chloe’s—and Rachel’s!— lives. (more…)

Life is Strange Volume 1: Dust Explores the Consequences of the Game’s Choices

Life is Strange Volume 1: Dust Explores the Consequences of the Game’s Choices

[Contains spoilers for Life is Strange]

If Life is Strange is a game about making choices, then Life is Strange Volume 1: Dust is a graphic novel exploring the consequences of those choices. More accurately, it explores the consequences of one specific choice in one specific timeline: saving Chloe Price’s life at the cost of Arcadia Bay and, presumably, everyone you know living there. Was it fate that Max discovered her power and saved Chloe’s life, or is the superstorm an undeserved consequence of tampering with time? There’s perhaps no choice in Life is Strange more divisive—as of this writing, the PC players have chosen 48-52 in favor of Arcadia Bay—but Life is Strange Volume 1: Dust can satisfy fans regardless of their choices. (more…)

Dragon Age 101: A Lorist’s Reading/Watching Guide

Dragon Age 101: A Lorist’s Reading/Watching Guide

The new Dragon Age teaser has got fans all excited, but some people might not really understand why, beyond “OMG DRAGON AGE 4!!!” That might be because they aren’t a Solasmancer or just don’t care about the Dread Wolf’s shenanigans, because they’ve skipped the previous two games to start at Inquisition, or because they may not have realized that there is a whole world of gaming lore beyond the games themselves, thereby missing some of the more intricate details revealed in the brief teaser. (more…)