
In Defense of Complex Mechanics in TTRPGs
Narrative-driven tabletop RPGs are awesome. Being able to tell a story with your friends is one of the best things that has come out of human civilization, full stop. Of late, there has been a trend among narrative-focused game groups to look for systems that cater specifically to narrative games. Thus, more and more systems are looking to streamline gameplay by removing mechanics to increase time spent weaving narrative. This has gone from a good idea to make gameplay more fluid to a potentially stifling aversion to number or dice-based mechanics in general. (more…)

Xander is currently spending skillpoints wildly and irresponsibly due to their complete and total lack of self control when it comes to picking up new hobbies. Someone should probably have stopped them before they picked up swords and literal witchcraft. You can find them @xanderthesane on twitter and in various scientific journals, various conventions (they are the very pretty one), and in long dead cities buried under the surface of the moon.
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