Review: Horizon Zero Dawn #1 Indulges in Sci-Fi Action But Can’t Leave Real-World Baggage Behind

Review: Horizon Zero Dawn #1 Indulges in Sci-Fi Action But Can’t Leave Real-World Baggage Behind

Horizon Zero Dawn #1 follows Talanah, the new Sunhawk of the Meridian Hunters Lodge. Talanah earned her title in spite of sexism and her tarnished family legacy, two of the obstacles set against her. She has worked to make changes to the Lodge’s protocols, intent on inclusivity across all of the tribes, instead of the elitism that limited membership to the Carja tribe, and, as revealed in the Free Comic Book Day Horizon Zero Dawn #0, the Sun-King has requested Talanah’s administrative support in re-envisioning the rule of Meridian. In HZD #0, Talanah quickly discovered that paperwork and board meetings and dealing with elitist bigots are no fun. When a contract came in for a new type of beast, the clawstrider, Talanah took the opportunity. Once a hunter, always a hunter.
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Gamer Mom: Animal Crossing Is Teaching My Kid Financial Literacy

Gamer Mom: Animal Crossing Is Teaching My Kid Financial Literacy

Animal Crossing is not the game for me, which is why I paid no attention to the goings on around the release of Animal Crossing: New Horizons. But two weeks into social distancing with my 14-year old, and I decided that this is indeed the perfect game for this situation.

To be clear, I still have not played this game myself and my understanding of it is limited. My knowledge is relegated to memes, passing comments and tweets from friends, and what I can glean from the mind-piercing shrieks that come from my daughter’s room when something good or bad occurs. She frequently brings her Switch to me to show off some new accomplishment (she took me on a museum tour recently), laments about her wasp stings, visits friends, and designs outfits based on her favourite show, Bee and Puppycat.

Based on her interactions and the internet buzz, I understand that it is a good, sweet way to pass the time, but little did I know that it could also teach my child to be a responsible, financially literate person. (more…)

March Roundtable: Crafting in Games

March Roundtable: Crafting in Games

In the midst of COVID-19 fears, the Sidequest team decided to focus our roundtable on something wholesome: crafting in games. We sat down (virtually, of course) and talked through in both tabletop and video games. Are you a fan of crafting in games? Sound off in the comments and let us know what does and doesn’t work for you! (more…)

February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)

November Roundtable: Let’s Talk About Travel in Games

November Roundtable: Let’s Talk About Travel in Games

Let’s talk about travel! Some of us will likely be traveling to visit family or friends, and others will be traveling through virtual spaces and the spaces of our imaginations. Travel is a bit contentious in games; in theory, they’re the perfect means to explore new worlds and do things you could or would never do in real life. In practice, travel can be a chore in bloated open worlds and same-y forests as you move between dungeons. But virtual and tabletop travel can also be a wonderful thing, as our Sidequest team can tell you! (more…)