Every time I play Brian Walker’s roguelike PC video game Brogue, I die. Every. Time.
I have never won. I never really have the time or mental space to devote to the game. Between the permadeath and increasing difficulty, I’m dead pretty quick. Permadeath sounds like a metal band, but it’s an important element to many roguelike games.
When you die in the game, you die. You only get one life, just like in real life. (more…)