Die Like a Brogue
Every time I play Brian Walker’s roguelike PC video game Brogue, I die. Every. Time.
I have never won. I never really have the time or mental space to devote to the game. Between the permadeath and increasing difficulty, I’m dead pretty quick. Permadeath sounds like a metal band, but it’s an important element to many roguelike games.
PERMADEATH /ˈpərməˌdeTH/
When you die in the game, you die. You only get one life, just like in real life. (more…)
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