Game Chef, an open contest for game design based on the concept of competitive cooking shows, opened on Friday and goes until June 21st. This year’s theme is “A Different Audience” and the ingredients are “Abandon, Dragonfly, Stillness, and Dream.” Anyone can submit a game to Game Chef as long as it incorporates the theme and ingredients, but the organizers encourage creative and even loose interpretations. Previous winners and runners-up include: a story game where you read love letters to each other, a round robin collaborative story about monsters and dreams, and a tabletop game incorporating cards about stopping a literate monster.
As a newbie game designer, I follow others new to the industry with a lot of interest, particularly those with experience in helping other’s games through playtesting, editing, or general fearlessness in play. So when I saw Kristin Firth, designer of Propalinal People, post about this thing called Game Chef, I asked her to give us a little inside peek at how tabletop games are designed, and what the experience has been like for her. Take it away, Kristin!
I’m one of those extroverted introverts. It’s not an oxymoron; it means that I can and do enjoy interacting with people in an energetic way in certain situations. I am comfortable and confident running a role-playing game for strangers at a con. Yet this past Saturday I was terrified to stand in front of my friends. (more…)
The Deep Forest is a role-playing game based on the idea that a group of monsters have driven off the humans and reclaimed their land. They have one year before the Heroes will return, and the monster’s time will end. Until then, it is the monster’s opportunity to make the area their own. (more…)
Meguey Baker is a game designer, sex ed teacher, and textile conservation specialist. She runs Night Sky Games with her husband Vincent Baker, contributes to Gaming As Women, and is an active and encouraging presence in the G+ gaming community. Meg was kind enough to answer a few of my questions. (more…)