GYGO: I Hope You Like Activision Blizzard News

GYGO: I Hope You Like Activision Blizzard News

Welcome to Wednesday! I’m Melissa, who hasn’t played a video game that isn’t for my phone in weeks (I’ll return to you someday soon, Final Fantasy XIV). I hope you’re ready for the usual onslaught of Activision Blizzard news, because boy howdy are they ever at it this week. (more…)

Ranking the Babes of Switchcraft

Ranking the Babes of Switchcraft

I’ve been off my trashy mobile games beat for a while, but friends, I’m happy to tell you that Switchcraft, a match-3 puzzle game from Wooga, has me back at it. (more…)

March Roundtable: Time Travel

March Roundtable: Time Travel

Time, like most things, is a construct. But never have we been more aware of that fact than in 2022, which is simultaneously three years ago and six years from now. In light of occupying a strange, shifting period, this month we’re talking about time travel in games! What games do it well? What games do it poorly? And what can we learn from its inclusion? (more…)

GYGO: I Hope You Like Activision Blizzard News

GYGO: Misconduct at Indie Studios and Fundraising for Ukraine

Happy Wednesday, gamers. I’ve been sucked back into Final Fantasy XIV thanks to peer pressure, and while I’m not to the good part of the story by any stretch of the imagination, it’s immensely satisfying to repeat the whole “run to place, perform action, receive sparkly reward” cycle. Sometimes your brain just needs that little dose of serotonin. I also dabbled a bit in Jonathan Frakes Wants Your Attention, And You Must Not Give It To Him, a quick and hilarious little game about ignoring a vengeful spirit taking the shape of Star Trek and Beyond Belief: Fact or Fiction star Jonathan Frakes. You can get it on its own, or for $5 as part of the TTRPGs for Trans Rights in Texas!, which is available for another couple of weeks!

Anyway, let’s get to the news. (more…)

February Roundtable: Companions

February Roundtable: Companions

It’s February, the month of ~love~, but love is broad and you know we love to interpret words loosely around here. So, we’re talking companions! What makes them fun? What makes them annoying? Why did 2000s Bioware only know how to write one human sci-fi man? Let’s find out together.

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