The Sidequest crew discusses the quagmire that is game genres, including what they are, why they’re confusing, and how to consider them effectively.
Though Gone Home was a critical darling on release, later critics have called the game immature—but that, Melissa Brinks argues, is because it’s not for them.
The Sidequest crew sits down to chat about randomness, and how unpredictability can help and hurt games of all kinds.
Are games like Gone Home juvenile, or just not for the typical gaming audience? Melissa Brinks intends to find out.
Life is Strange 2: Episode 2 is a tense and harrowing game to get through, but its use of fear to impress the feeling of racism on the player is effective.