SPOILER WARNING: The second act of Borderlands: the Pre-Sequel! sees myself and Tracy tracking down an oppressed AI named Felicity, rescuing her (the AI identifies as a her) from her uncomfortable developer/boyfriend, and immediately betraying her to Jack. At the end of this cycle, Jack’s trajectory into villainy is almost certain. In my opinion, however, this is where the rising action stops. (more…)
Borderlands: The Pre-Sequel! is the latest entry in Gearbox’s quest-oriented first-person shooter. The first entry boasted over 17 million different guns, which you could collect on a mostly random basis by opening chests. As the third of its kind (setting aside narrative-focused sister game Tales from the Borderlands), The Pre-Sequel’s pre-launch marketing was focused on the popularity of the previous games. (more…)
The winter chugs along, making staying inside gaming a better and better idea. Not that we need an excuse to spend the days rolling dice and wielding controllers. What are you all playing? (more…)
MAGFest, short for the Music and Games Festival, was head-to-head with the inaugural PAX South this year, running January 23-26. Big competition for an event that started in the woods of Virginia and has expanded over 13 years into a nerd bacchanal that anticipates 15,000 plus people over three and a half days’ worth of programming. Whether you’re there for the concerts (which range from power metal game covers to hallway string quartets), the 24-hour free arcade hall, or the immense board and tabletop game library, every day at MAGFest has something for everyone. I was only able to attend for one day this year, but even if you’re there for the whole stretch, there’s always too much to do. I hit up everything I could though, and spoiler alert: it was great!
January is Amnesty Month! We’re writing about things we missed in 2014.
Child of Light
Developer: Ubisoft Montreal
Platforms: PC, Playstation 3/4/Vita, XBox 360/One, WiiU
Just a month after the maligned and female-less co-op mode launch of Assassin’s Creed Unity, another development team at Ubisoft Montreal was celebrating some great news: the “playable poem” Child of Light had officially turned a profit since its April 2014 launch. Child of Light was marketed on its beautiful, hand-painted backgrounds, the fairy tale setting of Lemuria, and its throwback to JRPG combat. The game is rated E (for everyone), but as an adult playing the game, I found it lovely and charming, but lacking the depth I’m hungry for as a gamer. (more…)