by Jo Fu | Jul 16, 2015 | Reviews
The year is 1994, and a man named Simon has been reported missing, then dead, by his wife Hannah. She submits herself to several police interrogations, but the questions are now lost. Dig through the police archive, searching only by indexed keywords, and follow her narrative carefully to unravel the strange mystery of one widow.
This is Her Story, and it’s… well, it’s good. And it’s bad. And it’s just okay.
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by Jo Fu | Jul 2, 2015 | Features, Video Games
All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here.
This week: bringing it all together for Beach Island, and a tiny rumination on why women don’t enter the tumultuous world of game development
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by Jo Fu | Jun 24, 2015 | Features
All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here.
This week: making players connect emotionally with character sprites via expressions and movements: the art of the dating sim.
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by Jo Fu | Jun 17, 2015 | Features, Interviews
All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here.
This week: dating sim basics and writing branching narratives, with special guest Kasey Van Hise. (more…)
by Jo Fu | Jun 10, 2015 | Features
All through the month of June, my partner and I are creating a dating sim for the International Love Ultimatum Gamejam (#ilujam on Twitter and Tumblr). Want to know what goes into making a video game? I’ll be posting weekly updates in a structured development blog here.
This week: Why are games so hard?—the role of a game producer.
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