Happy Halloween! Let’s talk about monsters, or, more accurately, the construction of monstrosity and its connection with marginalization. And boy is there a lot of that!
Too queer for this plane of existence. Disabled, brown, we ain’t postcolonial yet. Find me in The Fade or its real-life equivalent: Twitter @ZainabbHull.
I do a lot of magic. I also play a lot of Beat Saber. These two facts about me seem pretty thoroughly unrelated, but the more Beat Saber I play, the more I don’t think they really are. Magic is intense and personal, and it feels like being on the same wavelength as something primal in the universe. And—hear me out—Beat Saber is the same. (more…)
If you’re not aware of Wholesome Games, do yourself a favor and take a browse through what must truly be the most wholesome Twitter feed in the whole gaming industry. They did their most recent indie game showcase near the end of August, which saw the announcement of a couple new games from various studios and developers. Among them was Pupperazzi, an upcoming title from developer Sundae Month and publisher Kitfox Games, which puts you behind the camera—and adorable dogs in front of it! With the showcase over and the new Pupperazzi trailer released, we had a chat with game director Isobel Shasha of Sundae Month.
I’ve been doing a lot of gaming since the stay-at-home order went out. Tabletop games translate really well to an online format—it’s easy to play D&D, for instance, over a video call, and there are lots of tools out there to facilitate virtual maps and dice and all the other accoutrements for a standard tabletop game.
I wasn’t sure if LARP would have a virtual analog in the same way. LARPing requires a greater level of immersion, and there are lots of aspects of that immersion that seemed inherently intertwined with being present with each other physically, like setting and costuming and movement. The two things I love so much about LARP are the sense of immersion and the intense connections it fosters between people. I feared that if online LARP wasn’t able to hit those buttons in a way that was satisfying, it would make me feel more lonely and isolated rather than being cathartic, like a reminder that what we had now just wasn’t as good as what we’d have normally. But when given a chance to give it a try, I had to see for myself. (more…)
We’ve said it before, but: 2020 is a year for games. (When isn’t it a year for games? I don’t know; that’s for another roundtable.) And what’s more fun than making high-school-yearbook-style game superlatives to keep us going into the summer? Nothing, that’s what! For the May roundtable, the Sidequest team did exactly that. What would you put in these categories?
Madison Butler writes about advertising by day and about video games the rest of the time. She can usually be found crying about Final Fantasy and Nier: Automata on Twitter @madisonrbutler.