As a series, Monster Hunter has a lot to offer: challenging, punishing combat; fantastical, yet somewhat biologically justified creatures; and a massive selection of armour and weapons to be crafted from their body parts. Despite the games never veering far from these core elements since the first title in 2004, continuous adjustments and mechanical additions, such as Rise’s high-flying Wirebugs, have kept the series from ever feeling dated. However, one aspect of the series that often goes underappreciated is its character creator. (more…)
Harry is a non-binary freelance writer based in the UK. They can usually be found speaking at length about games, film, gender and queer life.
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