Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

I’ve never particularly enjoyed character creation in video games. That isn’t to say I didn’t care about it and went with a preset default, because every time a character screen was presented to me, I really attempted to do my due diligence. I just always struggled with making a character that I was satisfied with and ended up with an avatar that I felt mediocre about or indifferent toward. (more…)

GYGO: More Corporate Shenanigans

GYGO: More Corporate Shenanigans

Hey, everybody! Before we get started, I wanted to direct you to a place where you can tangibly help stop the spread of hate in America against AAPI individuals. Targeted hate crimes against this community have severely spiked in recent months, and if you have the time and resources, I highly recommend donating to one of the listed organizations. (more…)

GYGO: More Corporate Shenanigans

GYGO: An Embarrassment of Announcement Riches

Hey, everybody! Before we get started on our fun games news, I just wanted to direct you to this directory of ways to help people devastated by the recent winter storm. If you’re able, please consider donating to help these communities. (more…)

GYGO: More Corporate Shenanigans

GYGO: All I Wanna Do Is See a Giant Woman

Hey, everyone! This week was… kinda weird, on a lot of levels. Doing my research for this weekly curatorial piece felt kind of like I was cognitively ping-ponging back and forth between being shocked, disappointed, made vaguely uncomfortable, and yet unable to pull away from the big stories of the week. So, without further ado, let’s dig in. (more…)

The Splorts Report: The Founding and Future of the Blaseball Wiki

The Splorts Report: The Founding and Future of the Blaseball Wiki

In the beginnings of Blaseball, the community was fragmented. Bits of lore, worldbuilding, and statistical analysis popped up all over the internet, and while there was a small amount of reporting being done, the vast majority of people being brought into the fold came from word-of-mouth through outlets like Discord and Twitter. And as each week passed and new fans were being introduced, the game itself moved at lightning speed, with canon characters and events being lost to the sands of time. There needed to be a place where people could gather, new fans could get information, and content creators could place their art for public consumption. And thus, the Blaseball wiki was born. I sat down with Steven Carver and Kyle Shockey, two of the current wiki admins, to discuss the site and the undertaking of running a community hub. (more…)