GYGO: More Systemic Labor Issues Revealed

GYGO: More Systemic Labor Issues Revealed

Hello, everyone, and welcome to this week’s GYGO. As my esteemed colleague reported on with last week’s GYGO, the past few weeks of gaming news have been, well, really damn bleak. While those of us who operate at the margins of the games industry have been aware of systemic issues of employee abuse and bigotry for a while, getting tangible information of the suffering of the marginalized is always heartbreaking. So, before we move on with this week’s post, I just want to say that while I won’t go into details here, the included links will likely include some things that may be triggering, so take care of yourself. (more…)

GYGO: More Systemic Labor Issues Revealed

GYGO: Press Events as Far as the Eye Can See

Hey, everyone! This week brought what I suppose could be considered a large amount of news to the gaming community. However, despite there being three major events this week—a Nintendo announcement, a Sony State of Play, and WitcherCon—the lack of bombshells left some gamers with sour tastes in their mouths. Let’s dig into the news, one major event at a time. (more…)

We Don’t Need a Flow State: Intentional Frustration in I Am Bread

We Don’t Need a Flow State: Intentional Frustration in I Am Bread

I first experienced an intentionally frustrating game when someone showed me QWOP in my freshman dorm room. I was relatively new to PC gaming, and some of my boyfriend’s rather unkind friends liked to poke fun at my lack of skill; I was probably presented with QWOP as a joke intended to frustrate me for their amusement. (more…)

GYGO: More Systemic Labor Issues Revealed

GYGO: Hardware, Software, Everywhere

Hey, everybody! This week’s news was populated once more by companies doing Big Corporate Things: some that will positively impact the gaming landscape we all find ourselves in, and some that, well, won’t. So let’s dive in first with a look at the literal circuits and batteries of the thing: (more…)

Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

I’ve never particularly enjoyed character creation in video games. That isn’t to say I didn’t care about it and went with a preset default, because every time a character screen was presented to me, I really attempted to do my due diligence. I just always struggled with making a character that I was satisfied with and ended up with an avatar that I felt mediocre about or indifferent toward. (more…)