Tasting Home: An Interview With Meowfia Games

Tasting Home: An Interview With Meowfia Games

The visibility of Filipino gamers and developers alike has been growing, and Meowfia Games is one of many collectives emerging in this recent surge.

Meowfia Games has already been in the local limelight in anticipation of their upcoming game, Taste of Home, where you play as an aspiring chef trying to cook regional dishes from around the Philippines. Their most recent release, Turtle Tale, puts you in the role of a volunteer working for a conservation effort aiming to save endangered sea turtles.

They were able to provide some time with us to discuss their current projects and other insights. (more…)

GYGO: Goodbye Mixer and More Allegations in Games

GYGO: Goodbye Mixer and More Allegations in Games

Howdy gamers, what’s the latest? I’ve been dipping a toe into the Itch Bundle for Racial Justice and Equality with Wide Ocean Big Jacket and Can Androids Pray. Have you been playing anything good lately? Let us know over on Twitter! Now, here’s what you missed this week. (more…)

GYGO: Goodbye Mixer and More Allegations in Games

GYGO: Black Lives Matter

Howdy, everyone. Where to even begin with this week’s news? (more…)

March Roundtable: Crafting in Games

March Roundtable: Crafting in Games

In the midst of COVID-19 fears, the Sidequest team decided to focus our roundtable on something wholesome: crafting in games. We sat down (virtually, of course) and talked through in both tabletop and video games. Are you a fan of crafting in games? Sound off in the comments and let us know what does and doesn’t work for you! (more…)

February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)