GYGO: Tumultuous Times in Tech (Thursday Edition!)

GYGO: Tumultuous Times in Tech (Thursday Edition!)

Major decisions been made, including the decision that has now appointed me, Elvie, to host another Get Your Game On this week! It may be a change, but games news itself never really changes its own momentum—for better and for worse—so here’s what has been going on this past week. (more…)

Preview: Lords and Villeins Has You Oversee in Ways that Overwhelm

Preview: Lords and Villeins Has You Oversee in Ways that Overwhelm

Sidequest was provided with an early access copy of Lords and Villeins for the PC in exchange for a fair and honest review.

Different types of management simulation games can have steep learning curves because they all have widely different rules in how their respective systems work. Competitive grand strategy games like Crusader Kings and Stellaris explore completely different genres, while something as simple as the premise of a basic city-builder is taken into two different directions between something like the casual, easygoing SimCity and the more detail-intensive Anno 1800. (more…)

Review: The Land of Screens Isn’t So Subtle

Review: The Land of Screens Isn’t So Subtle

Holland is rattled by a recent breakup. She struggles to resist the urge to constantly check her phone to see the fallout of it. Thankfully, she finds herself preoccupied with plans to go to an important networking event for her writing job. Along the way, she catches up with old friends while also blocking in some additional time for her family reunion. But the thoughts of what people are thinking about her online still weigh heavy on her mind. As she hits the road, Holland tries to rekindle old connections and new ones—all without the use of social media. (more…)

Review: “What Happened Here” and When You Finally Step Out That Door

Review: “What Happened Here” and When You Finally Step Out That Door

Many immersive theater experiences and various LARP groups have learned how to innovate and adapt in response to the cautions and concerns created by the ongoing pandemic. Mirror World Creations offers a whole catalog of experiences that can be played remotely, while Lucid Immersive recreated the work-from-home conference call.

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Visual Novels and Other Visions: An Interview With Hanako Games

Visual Novels and Other Visions: An Interview With Hanako Games

As places to discover and publish games seem to be growing more accessible, we often take for granted how interests of the previously niche were hard to find and unapproachable, especially in online spaces. Although tracking down obscure media remains a challenge—and games preservation in particular remains a contentious issue—the influences left by fleeting memories of something seemingly lost has inspired many developers today to turn what was old into something new for contemporary audiences to indulge in.

Otome games, story-based games that originated in Japan targeted towards women, for example, have seemingly left an imprint on visual novel and romance elements that exist in games of other genres. I had an opportunity to discuss that question and more with Georgina Bensley, founder of Hanako Games. We discussed what goes into doing work as “Hanako,” and how the continuously changing landscape of the games scene—especially for independent games development—has offered both challenges and opportunities for visual novels and other forms of interactive fiction. From its early beginnings working within the narrow scope of its influences through Cute Knight, to expanding into even wider themes with more recent titles like Night Cascades, Hanako Games has every intention of growing its library while continuing to work in an ever-evolving industry.

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