March Roundtable: Luck Mechanics

March Roundtable: Luck Mechanics

Happy March! Here in the Pacific Northwest we’re sandwiched between bitter winter and the slightly warmer temperatures of spring, but mostly it’s just cold. How lucky we are! Thanks for applauding my super smooth transition—this month we’re talking about luck and luck mechanics in games, which is different from actual luck. I would know, considering I lose every board game I play because I have no actual luck. (more…)

More Than Just Fishing: A Roundtable About Sidequests

More Than Just Fishing: A Roundtable About Sidequests

I’ve written pretty thoroughly about how I am a particular type of gamer. I prefer games that are story and relationship focused, and that don’t require a lot of level grinding or random quests. This includes my tabletop play style—apologies to my DM/wife who is sitting on a bunch of Kingmaker sidequests that our party has ignored! Because of my pickiness, I don’t play a lot of games, but lately I’ve been feeling like this framework of “pickiness” is unfair. Am I a gamer aberration? What makes me different from all of you? Why the heck do y’all enjoy repetitive level grinding?! (more…)

October Roundtable: Ghosts

October Roundtable: Ghosts

October is the month for all ghouls, ghosts, and haunts of all kinds, so naturally we here at Sidequest wanted to talk about our favorite spiritual apparitions in-depth. Or perhaps, given the season, we want to talk about them in-death (cue echoing maniacal laughter from an unseen source). Join us in this paranormal conversation—share your favorite spirits and poltergeists in the comments! (more…)

Roundtable: What Even Is a Wholesome Game?

Roundtable: What Even Is a Wholesome Game?

PAX West was, as always, a wild convention. Given the state of the pandemic and my busy schedule, I wasn’t sure I’d be going, and didn’t bother to look at the panel list with more than a cursory glance. I saw “A Case for Cozy: Why we (really) need wholesome games!” on the list but didn’t investigate further because, frankly, the conversation around wholesome games—what they’re worth, who they’re for—gets rapidly exhausting, and I felt that it was likely going to be a list of the same old recommendations without a whole lot of insight.

Naturally, that meant my friend dragged me along to get my hot takes. (more…)

Two Perspectives on Remember August

Two Perspectives on Remember August

In Shing Yin Khor’s Remember August, players exchange letters with a former friend who’s become unmoored in time. The live game was played by mail (or email, or digital files) in February 2022, with Khor sending out letters through the USPS that players could respond to and send back to themselves with the assurance that August, the recipient, would find and read them in their journeys through time. Rather than leaving randomness up to dice rolls or other typical game mechanics, Remember August used the postal service. Letters could arrive out of order or not at all, changing the narrative and the player’s response to it. (more…)