Welcome back to Postgame, Sidequest’s monthly Patreon-exclusive podcast, where the editors lay down hot takes on cold games. This month, we discuss the games that had the most impact on us in 2021. We played (and didn’t play) Disco Elysium, Paradise Killer, various Sherlock Holmes games, Cozy Grove, Nier, Fitness Boxing 2, Breath of the Wild and more. (more…)
With summer’s arrival, temperatures are rising for those of us in the northern hemisphere and no, don’t think too hard about why it’s so hot or what that strange haze in the air is. Instead, let’s think about summer! What better way to get away from it all than to dream up your very own queer commune, filled with all your gaming faves? That’s exactly what the Sidequest squad is doing for this month’s roundtable! (more…)
Released by Dying Stylishly Games in 2021 after a successful Kickstarter campaign, Dungeon Bitches is a queer TTRPG that drops players into a harsh world where just about everything is out to kill you. You’ll quickly find that you need to band together with other queer women in order to make a place for yourself in the unforgiving setting—dealing with trauma and finding community along the way.
Here, two members of the Dying Stylishly Games team behind Dungeon Bitches, designer and author Emily F. Allen and artist and graphic designer Sarah Carapace, chat with us about the game, the creation process, and some of the inspiration behind it.
There’s been the usual slew of news items reminding us that tons of things in the industry are still a huge bummer. However, in this new batch of gaming news, the trend is that people are mad as hell and aren’t going to take it anymore!
Libraries in fantasy literature and media are always magical and mysterious. In Terry Pratchett’s Discworld series, Unseen University’s library books have to be chained down for the safety of the students. In Neil Gaiman’s Sandman, the library in the Dreaming contains every book ever dreamt. In David Tennant’s Doctor Who run, the Doctor and Donna visit a freaky space library where people’s bodies are stripped to bone and others disappear, supposedly saved by the library itself. Libraries are weird and scary and cool, librarians have magic powers, and visitors never leave unchanged.
Welcome back to Postgame, Sidequest’s monthly (aspirationally), formerly-Patreon-exclusive podcast. We’re extending our break from hot takes on cold games this episode, instead continuing (and resolving) our game of The Quiet Year. Tune in to hear us work through Summer, Fall, and Winter, in which we consider war crimes and mushrooms in roughly equal measure.
Welcome to another week of gaming news! I haven’t played much over the past few weeks, but I will eventually write about Mask of the Rose, the visual novel entry into Failbetter’s extensive Fallen London universe. It’s lovely, if you like squid faces, Victorian manners, and flirting with everybody in sight.
But let’s move on to the gaming news! (more…)
We may be past the height of the daddification of games discourse, but bad dads are eternal. This month, in celebration (?) of Father’s Day, we’re returning to our series of listicles in which we nominate our favorite (?) bad dads and our Patrons vote on which bad dad reigns supreme. (more…)
Welcome to Chip Chat, a column where Maddi eats as many novelty chip* flavors as humanly possible, then justifies it by reviewing the chips and pairing them with a game she thinks they’re particularly suited for, like a garbage sommelier who specializes in junk food instead of wine. (more…)
The past couple of weeks have been chock full of back-to-back showcases and endless announcements about what’s next in tech and gaming. Honestly, it’s pretty exhausting to keep track of, and it all comes in light of the fact that there’s very little hope that E3 will ever return to its former glory. With publishers and developers taking it into their own hands to show off their stuff, there’s no rest for the weary when it comes to finishing off that ever-growing games library!
…I’m talking about myself, but anyway: here’s the news. (more…)