Hi, Kamie here. I’m excited to be bringing you Nintendo news. It’s a particular passion of mine. I’ve always been a Nintendo girlie at heart.

Lately, I’ve been playing Paper Mario: The Thousand-Year Door. It’s been super nostalgic and was highly anticipated for me. It’s been my favorite game since I was in middle school. I seriously welled up with tears when they announced it was coming to switch last September. Although I’ve been loving re-immersing myself in this classic, I wish Nintendo would step away from chucking out remastered old games. We’ll get into that in a bit. 

I get to have an easy first installment since June is always a big month for announcements. The latest Nintendo Direct was a big one! It’s going to be an exciting year for gamers. Nintendo seems to want the Switch to go out with a bang. 

Mario and Luigi Are Back in the Saddle, or… at the Helm?

Nintendo Direct opened with a pleasant surprise reveal of Mario & Luigi: Brothership. As a long-time fan of the series, I am excited to have another installment. “The brothers are back for a brand-new entry in the Mario & Luigi series, where they set sail on Shipshape Island (part ship, part island) to navigate the vast world of Concordia,” Nintendo said.

I’m excited about this mechanic, as it’s giving The Legend of Zelda: The Wind Waker and Paper Mario: The Origami King vibes. I have a big fear of the ocean, so maybe that’s part of my affinity for experiencing it in video games. There is something cozy about traveling around on the open sea, discovering islands and completing puzzles. 

All excitement aside, there appears to be a mystery surrounding the developer of the new Mario and Luigi installment. The original development team of the franchise, Alpha Dream, went bankrupt back in 2009. The reveal trailer doesn’t confirm who is behind the development. When asked about this by Game File, Nintendo responded, “Some of the original developers who worked on the franchise are involved in the development of Mario & Luigi: Brothership. For more information about the developers, please stay tuned to the game credits at release.” 

This isn’t the first time that Nintendo has been guarded about releasing their third-party developers. Recently, this happened with both the Super Mario RPG remake and Princess Peach: Showtime!. It’s certainly strange that Nintendo wants to keep this air of mystery around their recent releases when that isn’t common among the rest of the gaming industry. 

We’ve Got a Bounty on Metroid Prime 4 

I received Metroid Prime 3: Corruption for my 17th birthday, which was 17 years ago. Let’s not dwell on that. Let me just adjust my bifocals and keep going.

It’s been seven years since Nintendo announced Metroid Prime 4, so it’s safe to say that many fans were stoked to see it in this Nintendo Direct lineup. There wasn’t a lot of information given during the short preview. We saw Samus, the iconic protagonist, using well-known abilities and encountering some familiar foes. That said, I’m okay with Retro Studios not trying to reinvent the wheel here. From the glimpse, it looks like exactly what fans of the series have been waiting for.

Nintendo Executive Shinya Takahashi asks players to “Please wait a little bit longer,” with a promise of more information “coming our way” before the game’s release in 2025. Despite Nintendo’s promise to release the game on the Switch, the question remains if Metroid Prime 4 will actually come out in the Switch’s lifespan or be relegated to the upcoming Nintendo console… or perhaps it’ll be on both. Nintendo tends to release bridge games that are available on both the old and new generation consoles. They did this with the GameCube to Wii with The Legend of Zelda: Twilight Princess and with the WiiU to the Switch with Breath of the Wild. 

Zelda’s New Role: A Step Forward or Just Lip service?

Speaking of Zelda, another major announcement is The Legend of Zelda: Echoes of Wisdom, in which Princess Zelda will be taking on the role of the main protagonist. Instead of wielding a sword, she has a rod that can make copies of objects called “echoes.” 

I could yammer on about how this is a huge step forward for Nintendo and how fans rejoice for this progressive move. I’m not going to do that. At this point, I don’t hate the game; the concept looks fun and I enjoy a dungeon crawler. However, I feel a bit of smoldering rage at the reaction to this. Headlines like Polygon’s More than 10 years later, Nintendo is righting its Zelda and Peach crimes” are giving Nintendo way more credit than they deserve. 

I don’t see why Zelda can’t kick just as much ass as Link. I always imagined Zelda as rogue-like and stealthy, as she is portrayed in Ocarina of Time as Shiek. Even the aesthetic infuriates me—the game looks cartoony and very similar to Link’s Awakening. I want a serious game with a badass woman taking names. 

Princess Peach: Showtime! scored mediocre reviews across the board. It seems to me that Nintendo is trying to appease discontent, but not put the work into it that it deserves. I cannot pat Nintendo on the back for doing the bare minimum.

The Legend of Zelda: Echoes of Wisdom is set to release on September 26th. 

Another Remaster…

The announcement that had me scratching my head in confusion was that of Donkey Kong County Returns HD. I already own two iterations of this game: the original, which was released on the Wii in 2010, and the port for the 3DS entitled Donkey Kong Country Returns 3D which came out in 2013. I enjoy the game enough to have bought it twice, but now Nintendo is porting it a third time and with a $60 price tag. 

I don’t see how Nintendo can continue to get away with this price gouging. I wanted a Thousand Year Door port, as well as many other recent remasters, but it seems that Nintendo has gotten a little remaster-happy and continues to think that fans will throw money at whatever they put out. I would have loved to see the effort put into a new Donkey Kong game. Hopefully, that’s part of why they’re re-releasing Donkey Kong Country Returns—to get the hype up for a new installment. 

In other news…

Nintendo is still attacking fan-made content, this time going after fans creating sheet musicRecently, the YouTube channels Sheet Music Boss and Purpleschala let their communities know that Nintendo is now targeting sheet music sites like Musicnotes and removing music related to Nintendo games such as Pokémon, Mario, and The Legend of Zelda.

One fan developer isn’t daunted by Nintendo’s position on fan-made content. Joshua Barretto is recreating Super Mario 64 from scratch on the Game Boy Advance. It’s impressive, but I won’t be surprised if Nintendo strikes the project down soon. 

Arguably my favorite thing I learned this month is that Donkey Kong was almost named Kong Dong. In the early 1980s, Universal Studios tried to sue Nintendo for copyright infringement claiming that Donkey Kong and King Kong were too similar to be a coincidence. Nintendo won the case. Recently, those court documents were reviewed and the knowledge of other names that were considered for Donkey Kong was unearthed.