Welcome back to Postgame, Sidequest’s monthly podcast, where the editors lay down hot takes on cold games. In this episode, we talk about some of the ways we play games socially—not, you know, using multiplayer modes, but rather how we turn single-player or asynchronous games into co-op and community-oriented experiences.
This is our November 2020 episode, releasing after the December episode because, again: we love chaos. We recorded this a while ago, and at some point in the pod we wonder what early December’s news bombshell will be and folks: I don’t even remember anymore. Happy February!
Do you have any sort of unconventional co-op stories? Let us know!
Note: This episode includes major Dragon Age spoilers between 17:47 and 20:30. To be safe, just skip ahead to 20:30 when Melissa starts talking about Dragon Age 2.
Topics & timestamps:
- Dragon Age series: 4:57 – 7:28, 15:47 – 20:30 (spoilers!)
- Mass Effect: 8:52 – 10:21
- Kingdom Hearts: 11:08 – 15:47
- Value in small group experience and fandom: 20:21 – 26:44
- The CW’s Supernatural (2005 – 2020): 26:44 – 29:46
- Outer Wilds: 30:08 – 34:26
- Until Dawn: 34:26 – 37:37
- Blaseball: 37:43 – 1:10:21
Pieces we mentioned:
- Vicariously Vicarious Living; Or, Learning the Joy of Watching Other People Play Games
- Here Lies the Abyss, Hawke, and Me
- Heaven’s Vault Is Too a Game for Linguists
- Kingdom Hearts III: 64 Hours to Take Kairi’s Heart
- Why I Game: Gaming Helps Me Tell Stories
- We Really Are All Love Blaseball
- SPIES: WELCOME TO HQ
- The Splorts Report: The Founding and Future of the Blaseball Wiki
Pieces we didn’t mention but you might like:
- Waypoint Radio’s episode about making your own fun
Theme music is Bass Thee by Alexander Nakarada, used under Creative Commons 0.
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.