Game Enjambment is a reoccurring poetry series on games and gaming.
Most games encourage you to dehumanize your actions while playing. Most games don’t presume your choices reflect your personal morality—except for Undertale. This poem is inspired by these notions and these choices.
digital me in a digital world
ONE
being human and being humane are different paths.
TWO
being digital and expecting digital good is a paradox.
THREE
bone-sans asks, after you murder every digital friend, “do you think even the worst person can change?
that everybody can be a good person,
if they just try?”
who said i didn’t try
FOUR
you felt your sins crawling on your back.
FIVE
i’m consumed by digital goodness. i want to be digitally humane. i want to be a digital human. i want to be human. i want to be human. i want to be determined.
SIX
monsters crawling on your back.
monsters crawling at your feet.
“yeah, you’re the type of person who won’t ever be happy”
sans crawling in my head.
SEVEN
games expect you to be digital neutral and expect you to be human/e.
EIGHT
“i thought we could be friends”
NINE
visual sins/sans. sans humanity. sans regret. sins splayed around. sin, digital real sin, all the same. one is a path, one is an echo.
being digital evil is the same as being human evil.
Read the rest of the Game Enjambment series.
Ashley Miranda is a Guatemalan/Mexican poet & teacher from Chicago. Her debut poetry collection Thirteen Jars: How Xt’actani Learned to Speak was published by Another New Calligraphy. Her chapbook dolores in spanish is pain, dolores in lolita is a girl is forthcoming with Glass Poetry Press. She tweets impulsive poetry and other musings @dustwhispers and you can learn more about her work at agirlaloof.com.
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