The Sidequest crew sits down to chat about randomness, and how unpredictability can help and hurt games of all kinds.
Google and Apple announced new game streaming services at GDC. With Stadia and Arcade around the corner, Emily Durham has questions in this week’s GYGO.
Are games like Gone Home juvenile, or just not for the typical gaming audience? Melissa Brinks intends to find out.
Life is Strange 2: Episode 2 is a tense and harrowing game to get through, but its use of fear to impress the feeling of racism on the player is effective.
Brenda Noiseux shares the week’s gaming news, including some adorable Pokémon photos, some thoughts on women in tabletop, and cool news for Deaf players.
Sunless Skies’ ambition and dedicated worldbuilding fail to build a sense of dread or even a reason to care, and yet, it’s still kinda fun.