The Sidequest crew discuss the joys of gamifying games, including whether we like achievement hunting or setting our own challenges and constraints.
In this week’s news Winne the Pooh gets banned from China, players struggle to get paid, and The Walking Dead shambles back to life. Also, deals!
Emily Durham shares a poem inspired by 1992’s Maelstrom, an Asteroids-like game with a beepy soundtrack that kept her awake at night.
Wes Locher’s history of Ultima Online, Braving Britannia, celebrates the game’s diversity of play while remaining accessible to new readers.
Angie Wenham shares her experience at Design/Play/Disrupt, a video game exhibition exploring the diversity of the medium.
In this week’s gaming news, we have an early Christmas contender, new Harry Potter augmented reality, and a $10,000 game. Also, deals!