Angie Wenham shares her experience at Design/Play/Disrupt, a video game exhibition exploring the diversity of the medium.
Angie Wenham shares her thoughts on the downsides of Nine Worlds, including the disappointing respose to criticisms made of the convention’s treatment of people of colour.
Angie Wenham shares her experiences at this year’s Nine Worlds. In Part One, she discusses the positive panels and inclusivity she experienced.
Post-launch, Graveyard Keeper’s evolution has fixed many of the preview build’s problems, but the game still has some growing to do.
Angie Wenham takes a look at the Graveyard Keeper alpha, and finds a fun management game despite the bugs.